We open these Development Diary by talking about character art. Undoubtedly a fundamental part of defining not only the appearance of the game, but also the type of game and audience to which we want to focus on.
For example, a more rounded style gives the character a childish and friendly appearance, opposite to thin and tall (and more serious) characters.
In case of Ginger, our protagonist, he didn’t always look the same. It was initially conceived as a 2D game for Smartphones and tablets. The concept of the game was very different, we wanted to make an “endless runner” of a gingerbread cookie, hence its name, which ran in front of a rolling pin.
If you’ve played Ginger you can see that the final result has almost nothing to do with the initial description of the project.
Here are some images for you to see the evolution of our protagonist:
From the moment an idea is forged until we see it on paper, a creative process is carried out in which it influences the character’s personality. The environment artist has an important task in translating a whole character into a single drawing, that’s what Julian Zurdo is talking about in this video:
The evolution of the characters once the game is completed is fascinating, don’t you think?